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Ping, Wi-Fi and cable: how to improve your connection for online gaming

Freezes, players who teleport and shots that don't register almost always come down to the connection, not the speed of your plan. Learn what ping, jitter and packet loss mean, how to measure them and what to do at home to play better.

By Equipe SequeLari

Anyone who plays online has been there: you shoot first and still lose the fight, your opponent vanishes and reappears a few meters ahead, the match freezes for a second right at the decisive moment. The first reaction is usually to blame the internet plan, but the problem is often not speed. For games, what matters more is how long each piece of information takes to go and come back, and whether it arrives intact.

This guide explains the terms that show up in connection tests, shows how to measure from your own console or computer and gathers the tips from the Epic Games, Nintendo and PlayStation help pages to improve your home network. Sources are at the end.

Speed isn't everything

Your plan's speed, measured in megabits per second, tells you how much data fits through the pipe at once. It is decisive for downloading a game of dozens of gigabytes or watching high-resolution video. An online match, on the other hand, constantly exchanges small packets with the server: your position, your shots, everyone else's position. Those packets fit easily in almost any plan. What weighs is the delay and the regularity of that exchange.

That's why you can have a fast plan and still suffer in matches, and also play well on a modest plan, as long as the connection is stable.

The terms you see in tests

To give a sense of scale, Cloudflare published in 2023 how it scores a connection's quality for gaming in its speed test. In its table, a connection earns points with packet loss below 5% and more points below 1%; with unloaded latency below 50, 20 and 10 ms; and when the gap between loaded and unloaded latency stays below 50, 20 and 10 ms. It is not an official rule from any game, but it shows what matters: little loss, low ping and a ping that doesn't spike when someone starts using the network.

In short: for gaming, look for low ping, steady ping and packet loss close to zero. Plan speed comes second.

How to measure your connection

On PS4 and PS5, go to Settings, Network and Test Internet Connection. The test shows whether the console got an IP address, whether it is online, whether it signed in to PlayStation Network, the NAT type and the download and upload speeds. Epic's Rocket League help center explains the NAT types like this: with type 1, the console is connected directly to the internet, with no router; with type 2, it goes through a router and can connect to other players, with possible restrictions; with type 3, it also goes through a router and may have trouble connecting to other players.

On a computer, Epic shows how to measure ping to Fortnite's servers. On Windows 11, just open Command Prompt and run a 50-packet ping to one of Epic's test addresses, for example ping ping-nae.ds.on.epicgames.com -n 50, and check the average at the end. On macOS, the test is done in the Ping tab of Network Utility. Epic's page lists test addresses for several regions, including Brazil, so pick the one for the region where you usually play.

Cable or Wi-Fi

The tip help centers repeat most is the simplest: whenever you can, use a network cable. Epic notes that Wi-Fi suffers from signal loss and delays. A cable removes interference from walls, other devices and the neighbors' networks, and usually reduces both jitter and packet loss.

On Nintendo consoles, the details depend on the model. According to Nintendo, a wired connection on Switch only works with the console in the dock, in TV mode. The OLED model's dock has its own LAN port, with no adapter needed; on the standard Switch, you need to plug a wired LAN adapter into the dock; on Switch Lite, only with a licensed accessory that has an adapter. The help page we checked covers the original Switch models.

If the cable can't reach the console, Wi-Fi can still work well with some care, listed below.

Practical tips for Wi-Fi and the router

When the problem is the other devices at home

One of the causes of slowness Nintendo lists is having several devices on the same network using a lot of bandwidth at once. That's where loaded latency comes in: someone starts a big download or a high-resolution video and your ping shoots up. A few habits help:

When the problem is outside your home

Epic explains that ping spikes usually come from how the provider connects to the game's servers, and that failures at internet exchange points can also affect latency. In those cases, tweaking the router won't help. If you've already tested on cable, with the home network idle and at different times, and ping is still high or unstable, gather your test results and contact your provider. Having the numbers at hand helps support understand the problem.

Also remember that distance to the server counts. Playing on servers in another region almost always means higher ping, because the data has to travel farther.

Pre-match checklist

With these steps, a good share of the freezes goes away without spending anything. And when it doesn't, you'll know whether the problem is inside or outside your home, which already saves a lot of headaches.

Sources

Facts checked against the sources below on Nov 8, 2026. If something changed, let us know through the site contact.

  1. Epic Games: solução de problemas de latência ou ping no Fortnite (central de ajuda)
  2. Epic Games (Rocket League): como testar a conexão com a internet no PlayStation
  3. Nintendo: solução de problemas de velocidade lenta de download e upload
  4. Nintendo: como se conectar à internet usando uma conexão com fio
  5. Cloudflare: Measuring network quality to better understand the end-user experience (18/04/2023)

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