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From Telejogo to Master System: a short history of video games in Brazil

How Brazil went from a three-game device in 1977 to one of the world's most curious markets, with clones, a protected market, Monica's Gang replacing Wonder Boy and a console that never left the shelves.

By Equipe SequeLari

Video game history is usually told from the United States and Japan, but Brazil has its own path, full of twists. Here, consoles arrived late, got local versions, swapped characters and, in one famous case, kept being sold decades after being retired everywhere else.

This text walks through the main moments of that history, with dates checked against the sources listed at the end. It is a summary, not an encyclopedia: plenty of good things were left out, and we will come back to them in other articles.

1977: Telejogo opens the door

The first video game released in Brazil was the Telejogo, by Philco-Ford, in 1977. Inspired by Atari's Pong machines, it offered three game variations, soccer, tennis and a solo wall game, and its controls were built into the unit itself, which made two-player matches a bit cramped. It cost 1,600 cruzeiros at the time.

Two years later, in 1979, came the Telejogo II, with separate controllers and ten games, all variations of the same idea. It was the start of a market that did not yet quite know what a cartridge was.

Cartridges, Odyssey and the arrival of Atari

In the early 1980s, Philips brought the Odyssey, in the version known in the United States as Odyssey 2. It was the first cartridge console sold in the country and stood out for an unusual detail: a built-in alphanumeric keyboard. In September 1983, Gradiente officially launched the Atari 2600 in Brazil.

The protected market and the age of clones

To understand the 1980s in Brazil, you have to talk about the computing market reserve. The policy, created to encourage domestic technology production, restricted imports and required foreign manufacturers to have a local partner to make or assemble their devices. It lasted until 1991.

In practice, this opened the door to clones. Devices like Dynacom's Dynavision and Dismac's VJ9000 were compatible with the Atari cartridges sold locally, and later came clones of Nintendo's 8-bit console, such as the Phantom System. They were cheaper, but many broke easily.

For much of the 1980s, the most common way to play in Brazil was a locally made device compatible with a foreign console, not the original console.

Tectoy, Sega and the Master System

In September 1987, the company that would become Tectoy was founded in São Paulo by Daniel Dazcal, Leo Kryss and Abe Kryss. The first Sega product it released was the Zillion infrared gun, based on the cartoon of the same name. On September 4, 1989, the Master System arrived; in Japan it had come out in 1985 as the Sega Mark III. By the end of 1990, according to records about the company, about 280,000 units were already in homes.

The Mega Drive came in December 1990 and the Game Gear handheld in August 1991. At one point, Tectoy held close to 80% of the Brazilian video game market. Nintendo only arrived officially in 1993, through Playtronic, a partnership between Gradiente and Estrela formed in March of that year.

Monica, El Chapulín and games in Portuguese

What made Tectoy memorable to this day was its care for the local audience. The company translated manuals and entire games into Portuguese, such as the first three Phantasy Star games, and swapped characters in foreign games for figures well known in the country. Games from the Wonder Boy series became adventures of Monica's Gang (Turma da Mônica), Teddy Boy became Geraldinho and Ghost House became Chapolim vs. Dracula.

The brand also invested heavily in TV and magazine advertising, created a club for players and offered a tips hotline by phone, at a time when you could not look up how to beat a level online.

The console that refused to retire

Sega stopped making consoles in 2001, but the Master System stayed on Brazilian shelves. Tectoy released 16 versions of the platform over time, several with games already in memory and no cartridge needed; the Master System Evolution, for example, came with 132 built-in games. Records about the company mention 8 million Master System-based systems sold in Brazil through 2016.

The reasons given for this longevity are many: a device that was cheap to make, sturdy cartridges, games in Portuguese, strong advertising, little official competition and, later, the nostalgia of people who grew up with it and wanted to show it to their kids.

Zeebo and the re-releases

Not every bet paid off. On May 25, 2009, Tectoy launched the Zeebo, in partnership with Qualcomm, a console with games downloaded over the mobile network. The projection was 600,000 units; about 30,000 were sold, and the device was discontinued in Brazil in 2011. Re-releases followed, such as the announcement of a new Mega Drive in 2016 and handheld and built-in-games versions.

Tips to get to know this history up close

Why this history matters

The path of video games in Brazil shows how a market adapts to the rules and to players' budgets. Between clones, translations and built-in-games versions, many people learned to play on devices that only existed here. That helps explain why Brazil has such a distinctive gaming culture, with characters, slang and memories you will not find anywhere else.

Sources

Facts checked against the sources below on Nov 8, 2026. If something changed, let us know through the site contact.

  1. Hardware.com.br: Qual o primeiro videogame lançado no Brasil?
  2. Olhar Digital: Master System comemora 30 anos no Brasil (04/09/2019)
  3. Canaltech: Master System no Brasil, por que vendeu por tantos anos
  4. Wikipedia: Tectoy

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